Our first game · Completed 2025
Operation:
Ghost Town
A top-down superhero action RPG inspired by X-Men Legends. Two heroes, Sage and Eidolon, fight their way through a town overrun by ghosts, up to a boss fight with the spectral Mayor Majors.
- Genre
- Superhero action RPG
- Built
- May to August 2025
- Team
- 38 developers, 7 team leads
- Engine
- Unreal Engine 5
Where it started
The game that built the studio
Infinite Evil came together around this project. We set out to make something the genre had been missing for years: a team-up superhero RPG where heroes combine their powers, with a real story and real voice acting behind it.
In four months a team of 38, across programming, 2D and 3D art, animation, technical art, audio, narrative, level and UI design, went from an empty project to a playable, fully voiced mission. It also introduced a hero who stood out enough to earn a game of her own:Sage.
- 18minutes of story mission, start to finish
- 2playable heroes, four abilities each
- 26pages of recorded, directed dialogue
- 4months from empty project to playable build
What it taught us
Lessons we still use
- 01
Share the rigs
With 115 animations planned, we built every character on one of three shared rigs: a biped, a floating ghost and the boss. It cut animation scope by more than 40% without cutting a single character.
- 02
Plan in the open
A design document, character specs, sprint goals and resource tables everyone could see. A team of 38 only moves as one when everyone can read the same plan.
- 03
Protect the people and the work
Every contributor and voice actor signed an agreement that protects the IP and guarantees their credit. That became the template for every project since.







