Our first game · Completed 2025

Operation:
Ghost Town

A top-down superhero action RPG inspired by X-Men Legends. Two heroes, Sage and Eidolon, fight their way through a town overrun by ghosts, up to a boss fight with the spectral Mayor Majors.

Genre
Superhero action RPG
Built
May to August 2025
Team
38 developers, 7 team leads
Engine
Unreal Engine 5

Where it started

The game that built the studio

Infinite Evil came together around this project. We set out to make something the genre had been missing for years: a team-up superhero RPG where heroes combine their powers, with a real story and real voice acting behind it.

In four months a team of 38, across programming, 2D and 3D art, animation, technical art, audio, narrative, level and UI design, went from an empty project to a playable, fully voiced mission. It also introduced a hero who stood out enough to earn a game of her own:Sage.

  • 18minutes of story mission, start to finish
  • 2playable heroes, four abilities each
  • 26pages of recorded, directed dialogue
  • 4months from empty project to playable build

Screenshots and posters

What it taught us

Lessons we still use

  • 01

    Share the rigs

    With 115 animations planned, we built every character on one of three shared rigs: a biped, a floating ghost and the boss. It cut animation scope by more than 40% without cutting a single character.

  • 02

    Plan in the open

    A design document, character specs, sprint goals and resource tables everyone could see. A team of 38 only moves as one when everyone can read the same plan.

  • 03

    Protect the people and the work

    Every contributor and voice actor signed an agreement that protects the IP and guarantees their credit. That became the template for every project since.