In development · Stealth action-adventure

Sage: Psychic Spy

Play as Sage, a psychic spy investigating a new drug cartel in Krad City. Read minds for intel, use telekinesis to manipulate your enemies and your environment, and choose your own way through. Sneak past, knock them out, or both.

Genre
Stealth action-adventure
Players
Single player
Platform
PC (Steam). More to come
Engine
Unreal Engine 5
Release
To be announced

Teaser trailer

Your mind is your weapon

Every guard is a threat, a source of intel and a source of psychic energy. Knock him out and he’s safe but silent. Read his mind and you learn the code to the next door, but he’s still standing there.

Plays from YouTube.

How it plays

Plan. Execute. Vanish.

Slow, tense, classic stealth in the tradition of Splinter Cell: Chaos Theory. Getting spotted is a failure of planning, not reflexes, and you can always recover from it.

  1. 01

    Plan

    Read minds for intel, survey guards with Psychic Vision, listen for opportunities and look for another way in.

  2. 02

    Execute

    Use your powers and what you’ve learned. Stick to the shadows, exploit gaps in patrols, or take guards out.

  3. 03

    Vanish

    Hide behind cover, melt into the dark or climb out of sight. They’ll never know you were there.

Sage hiding in shadow as guards pass in the light.

Poster by Kyra Kim

Psychic toolkit

Powers that turn the room into tools

Every ability has more than one use, and no route is ever locked behind one.

  • Read Mind

    Every guard knows something: a patrol gap, a door code, where the target is. Take it straight from his head.

  • Telekinesis

    Open a door in front of a guard, turn off the lights from across the room, or move a crate to reach a vent.

  • Psychic Vision

    Sense the minds around you through walls, so you can plan your route before anyone sees you.

  • Forget

    Spotted? Wipe yourself from a guard’s memory and slip back into the dark.

Krad City · Part 1

From the front door to the top floor

Six levels across two parts. Part 1 takes Sage from the cartel’s front door to the top of the city’s most powerful company. Every level is open, and every objective has more than one solution.

  1. Level 01 · Cartel warehouse

    A New Player

    Catwalks, crates and pallet shelving at night. Sage’s first look inside a cartel that came out of nowhere.

  2. Level 02 · Selva Dourada Casino

    Beginner’s Luck

    Gold, marble and jungle green, a red basement and dark purple VIP rooms. The house always knows who’s watching.

  3. Level 03 · Krad Industries HQ

    Playing with Fire

    A corporate tower of tinted glass and skywalks, where hiding in plain sight gets much harder.

Painting of the Leopard lounging on a gold throne.

The Leopard

The new crime lord in town. He likes paintings of himself, and he has his eye on someone Sage cares about.

Art by Kyra Kim

Selva Dourada logo

Selva Dourada

The casino where the city’s money changes hands, and where the new cartel likes to be seen.

Krad Industries logo

Krad Industries

A conglomerate with a hand in every industry, its own private military and very good lawyers.

Art direction

Inked, cel-shaded, built on shadow

A PS3-era comic book game: black outlines, cross hatching and flat painted colour, with light used as both danger and guide.

  • Telekinesis effect concepts around a floating mug.

    Telekinesis effects

    Bryan Ho

  • Concept of a Phantom Division briefcase checkpoint.

    Phantom Division briefcase

    Sabrina Leung

  • Collectable Sage comic books glowing with purple particles.

    Comic book collectables

    Kyra Kim

  • Concept of a purple casino VIP couch.

    Casino VIP lounge

    Kyra Kim

  • Warehouse door concept sheet.

    Warehouse doors

    Sabrina Leung

  • Concept painting of a gold casino lobby with a grand staircase.

    Casino lobby

    Infinite Evil art team

  • Turnaround sheet of a standard Krad cartel guard.

    Krad cartel guard

    Infinite Evil art team

  • Sage standing over Krad City with shadowy figures behind her.

    Poster

    Victoria Toomey

Also inside

Abridged Mode

Finish the story, then play it again with a fully rewritten script played for comedy. Same levels, same guards, very different conversations.