In development · Stealth action-adventure
Sage: Psychic Spy

Play as Sage, a psychic spy investigating a new drug cartel in Krad City. Read minds for intel, use telekinesis to manipulate your enemies and your environment, and choose your own way through. Sneak past, knock them out, or both.
- Genre
- Stealth action-adventure
- Players
- Single player
- Platform
- PC (Steam). More to come
- Engine
- Unreal Engine 5
- Release
- To be announced
Teaser trailer
Your mind is your weapon
Every guard is a threat, a source of intel and a source of psychic energy. Knock him out and he’s safe but silent. Read his mind and you learn the code to the next door, but he’s still standing there.

Plays from YouTube.
How it plays
Plan. Execute. Vanish.
Slow, tense, classic stealth in the tradition of Splinter Cell: Chaos Theory. Getting spotted is a failure of planning, not reflexes, and you can always recover from it.
- 01
Plan
Read minds for intel, survey guards with Psychic Vision, listen for opportunities and look for another way in.
- 02
Execute
Use your powers and what you’ve learned. Stick to the shadows, exploit gaps in patrols, or take guards out.
- 03
Vanish
Hide behind cover, melt into the dark or climb out of sight. They’ll never know you were there.

Poster by Kyra Kim
Psychic toolkit
Powers that turn the room into tools
Every ability has more than one use, and no route is ever locked behind one.
Read Mind
Every guard knows something: a patrol gap, a door code, where the target is. Take it straight from his head.
Telekinesis
Open a door in front of a guard, turn off the lights from across the room, or move a crate to reach a vent.
Psychic Vision
Sense the minds around you through walls, so you can plan your route before anyone sees you.
Forget
Spotted? Wipe yourself from a guard’s memory and slip back into the dark.
Krad City · Part 1
From the front door to the top floor
Six levels across two parts. Part 1 takes Sage from the cartel’s front door to the top of the city’s most powerful company. Every level is open, and every objective has more than one solution.
- Level 01 · Cartel warehouse
A New Player
Catwalks, crates and pallet shelving at night. Sage’s first look inside a cartel that came out of nowhere.
- Level 02 · Selva Dourada Casino
Beginner’s Luck
Gold, marble and jungle green, a red basement and dark purple VIP rooms. The house always knows who’s watching.
- Level 03 · Krad Industries HQ
Playing with Fire
A corporate tower of tinted glass and skywalks, where hiding in plain sight gets much harder.

The Leopard
The new crime lord in town. He likes paintings of himself, and he has his eye on someone Sage cares about.
Art by Kyra Kim

Selva Dourada
The casino where the city’s money changes hands, and where the new cartel likes to be seen.

Krad Industries
A conglomerate with a hand in every industry, its own private military and very good lawyers.
Art direction
Inked, cel-shaded, built on shadow
A PS3-era comic book game: black outlines, cross hatching and flat painted colour, with light used as both danger and guide.

Telekinesis effects
Bryan Ho

Phantom Division briefcase
Sabrina Leung

Comic book collectables
Kyra Kim

Casino VIP lounge
Kyra Kim

Warehouse doors
Sabrina Leung

Casino lobby
Infinite Evil art team

Krad cartel guard
Infinite Evil art team

Poster
Victoria Toomey
Also inside
Abridged Mode
Finish the story, then play it again with a fully rewritten script played for comedy. Same levels, same guards, very different conversations.







